this post was submitted on 29 Aug 2023
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Halo

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Husky History

First introduced to Halo matchmaking in Halo 4, Husky Raid quickly became a fan favorite. The concept was simple: there’s a narrow corridor, everyone has random weapons and limited cover, and you’ve got to get the enemy’s flag. The chaotic and fervent push to get to the opposite side to merely pull the flag proved to be half the battle… followed by the fight back down the corridor of doom and the push to bring the flag home to score.

In short, it’s CTF with the intensity and chaos turned up to eleven—weapons are random, attrition is high, and the battle for the flags is fierce.

Husky Raid returned in Halo 5 with a plethora of incredible community-made maps and a slew of REQ weapon variants to make the corridors go boom, which solidified its place as one of the all-time great Halo modes—something that, much like Infection in Halo 2, was born from the sheer creative might of the community. And now, Husky Raid has made its way to Halo Infinite.

Map Flythrough Trailer

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[–] ShadowCat 2 points 1 year ago

Sums up the exact experience me and my friends had playing earlier.

Most games were pretty balanced but one they just kept getting rockets and we never got any, they won in like 3 minutes.