this post was submitted on 29 Aug 2023
88 points (97.8% liked)
Games
32664 readers
2996 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Gooood. I honestly had to stop playing for a bit, everything started breaking once I got past Act 1. I feel like many of the decisions I made, which seemed normal at the time, broke the story’s continuity and interactions. I reached NPCs before I was supposed to, explored side quest locations before I knew there were quests there (fuck you and your parents, Oliver…), fast traveled when I shouldn’t have, etc. etc.
And don’t get me started on Halsin…
I had a thing where I knocked out a quest important character and everyone started talking as if he was dead
The knock out mechanic is frustrating because the game treats them as dead for most situations. It really should be reworked.
Yup, failed a quest twice because we couldn't help up a KO'd NPC. Healing, splashing water, pushing, long rest, nothing would get them up. In fact, they DIED after doing a long rest, when the condition says it's cured by it.
Yeah, I’m seeing stuff like that. I fast traveled at some point, and my journal immediately updated to tell me that Halsin had left for good and would no longer help me. But he was still chillin at camp…and that wasn’t the first or only problem I had with him.
I might just start a fresh save after this patch drops.