this post was submitted on 27 Aug 2023
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After 5 years in development and heavily pushing Unreal Engine 5 technologies, Immortals of Aveum was met with a whopping 751 player peak. For reference, Forspoken was considered a flop but still had over 12,000 players peak total. This may be the biggest flop of the year.

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[–] Zoomboingding 13 points 1 year ago (1 children)

The difference is that crysis was literally unbelievable to me back then.

[–] Redditiscancer789 4 points 1 year ago (2 children)

I mean that is fair, it was a huge leap in graphics where the last 10 years has seen increasingly dwindling returns.

[–] havokdj 6 points 1 year ago

Graphics AND physics. Physics are so underrated nowadays in games that many of them flat out omit them altogether.

[–] TwilightVulpine 3 points 1 year ago

The way I see, that's all the more reason not to go the "graphics out the wazoo or bust" route.