this post was submitted on 27 Aug 2023
50 points (91.7% liked)

Starfield

2850 readers
1 users here now

Welcome to the Starfield community on Lemmy.zip!

Helpful links:

Spoiler policy:

Post & comment spoiler syntax:

<spoiler here>

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] howsetheraven 6 points 1 year ago (4 children)

I guess I'm one of the few Fallout/Skyrim fan that isn't excited at all about this game. The minute they said they would be using the same engine for Starfield I lost all interest. Elder Scrolls was their baby so the passion was there, the Fallout IP is just so whimsically interesting that it draws me regardless.

Bethesda making a generic space-exploration game is just so bland and uninteresting. Maybe I'll be proven wrong, but from the stills and brief clips I saw; it's "Bethesda game with space paint" and that's all I can see.

[–] [email protected] 12 points 1 year ago

well this game has been Todd's dream since the 90s. he has always wanted to make a space game. this is like their 2nd baby

[–] [email protected] 3 points 1 year ago

And this is why I’m happy it’s on Game Pass day 1. I don’t have to spend a cent on it. So any enjoyment I get out of it is free lol

[–] [email protected] 0 points 1 year ago (1 children)

What are you even talking about? Starfield does not use the 'same' game engine as Fallout 4, and even if it did would you have the technical know how to explain why that would be a bad thing?

[–] [email protected] 3 points 1 year ago* (last edited 1 year ago)

The problem isn’t the engine itself, it’s that Bethesda hasn’t given it the attention it needs.

Unreal Engine 5, for example, is built from the original Unreal Engine. But there has been so much work put into it that it’s nearly impossible to tell. Meanwhile, the creation engine literally has some of the same issues that the Gambryo engine had back during Morrowind.

To Bethesda’s credit, this isn’t entirely their fault. There’s a reason that proprietary engines have been dying out in favor of engines like Unreal, and that’s because maintaining and improving game engines is incredibly time consuming and expensive. And unless you’re directly profiting off of your engine, like Epic does, you don’t have a massive incentive to endlessly polish it. Doing so is time you could be spending working on your next game, which you do directly profit off of.

Personally, I want Bethesda to keep using the Creation Engine, or whatever they turn it into next, because of its incredible mod support. However, it’s nowhere near as polished or advanced as other engines, and understandably probably never will be. There’s really no easy solution imo.

[–] [email protected] -1 points 1 year ago

The same engine ? Of course not... It most likely serves as base, as it should, but there's no reason to think it is the exact same engine from Fallout. It can't be, since it's a different game with different systems... even just from the visuals you can easily tell it's modern. Why are you worried about this ?