this post was submitted on 25 Aug 2023
139 points (98.6% liked)
PC Gaming
6644 readers
7 users here now
Rule #1: Be civil
Rule #2: No spam, memes, off-topic, or low-effort posts/comments
Rule #3: No advertisements
Rule #4: No streams, random gameplay videos, highlights, or shorts
Rule #5: No erotic games or porn
Rule #6: No facilitating piracy
Rule #7: No duplicates
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
The negative reviews on Steam are hilarious. Most of them have 0.5 hours on record and are complaining that they can't beat the first boss. Which means they most likely spent no more than 10 minutes trying.
It's not like their complaints are entirely without merit though. I expected difficulty with a From Software game but usually there is an on-ramp to the difficulty.
In AC6 that's completely missing. You're given four trivial fights with almost no tutorialization before being put against a boss that expects you to know about the (yet unexplained) stagger bar and also expects you to use your sword against the helicopter which is somewhat unintuitive, especially since you've only been told to use the sword once and it was against enemies with a shield which reinforces the idea that sword beats shield, and the helicopter has no shield.
Depending on how you approach Dark Souls (there are many ways to approach it, it literally begins with a character creation screen that fails to explain your options), sometimes it does not have a difficulty curve - and people who get that experience generally stop playing all FromSoft games.
Sure, but in Dark Souls there's still significantly better design at work.
Some differences in Dark Souls:
AC6 on the other hand lacks all of that. It gives you no tutorialization. You're told to use a sword against shielded enemies and then you're suppose to somehow infer that the helicopter is also weak to swords. You're meant to build up a stagger bar to open a window for big damage, but they haven't even mentioned the stagger bars existence at this point in the game. You're stuck in a single mech loadout with no way to customize.
Imagine if you had to fully kill the asylum demon the first time you encounter it. You've got no plunge damage, no gear, no grasp of the controls, you're just forced to walk out of the jail door and beat the boss before you can engage with any other elements of the game. That's much closer to AC6's presentation