this post was submitted on 26 Aug 2023
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submitted 1 year ago* (last edited 1 year ago) by faethon to c/dnd
 

So this may be a silly question. Long time ago I played D&D with friends. We had a good DM, and had a great time as a party of friends roleplaying an interesting adventure. Fast forward to now, where life, family, work and all not easily allows to currently play with a great roleplaying group.

So, looking to fill in a bit of the fun, I was looking at doing some solo RPG with FoundryVTT and the Mythic Game Engine. However, focusing more on D&D 5E mechanics in combat I discovered the game Solasta: Crown of the Magister. It looks like it provides a great environment to do some 'quick' D&D combat sessions with some light roleplaying. Also, it allows people to create their own adventures and share them. So, on paper it should tick many of the boxes of solo D&D.

Has anyone played with Solasta? What did you like from a D&D perspective? And what not?

BTW, I'm also playing BG3 (100hrs currently into the game).

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[–] [email protected] 3 points 1 year ago* (last edited 1 year ago)

Solasta is an incredibly faithful recreation of the 5th edition rule set. And I absolutely love it. I've played the main campaign, all the DLC, and a fan made recreation of the temple of elemental evil.

The rule implementation is fairly strict, especially when compared with BG3. Can't be casting somatic component spells with something in your off hand. Your wizard spell book is something that you can accidentally sell (oops). Need to attune those magic items. But I find it all pretty fun and I felt like I actually learned more of the D&D rules.

The cutscenes and dialogue animations are... actually comically bad. But I like the idea behind the way scenes work. Basically you set your character's personality at the start of the game and then they automatically speak according to that. Some of dialogue is hilarious. Some of it is even internally hilarious.

But what really shines are the encounters and campaign design. The encounters are all very fun and well designed, there's a fair amount of verticality and environment interaction. Each encounter feels like it could plausibly be part of an an actual tabletop adventure. And the overall story also feels like something that your friend would come up for his homebrew world. It lacks the style and polish of BG3 but makes up for it with authenticity and heart.

Assist
Solasta is the closest I've ever felt to playing dungeons and dragons in a video game and I would highly recommend checking out the base game at least.