this post was submitted on 23 Aug 2023
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That's a misunderstanding of DDoS. 0 byte packets are actually worse than large packets.
Which is why most DDoS (at least was) is extremely slow 0 byte requests until the server throttles/crashes under the number of requests.
E: Consider this. Are you more likely to throttle a bandwidth of terabytes/petabytes with couple million 1gb requests; or break it entirely by sending >4294967295 0 byte requests that effectively never stop being requested from the server?
It depends on what the DoS is targeting. If hashing is being done with an expensive hash function you can absolutely cause a lot of resource usage (CPU or memory depending on the hash) by sending long passwords. That being said this likely isn't a huge concern because only the first round needs to process the whole submitted data, the later rounds only work on the previous round's output.
Simple empty requests or connection opening attempts are likely to be stopped by the edge services such as a CDN and fleet of caches which are often over-provisioned. A targeted DoS attack may find more success by crafting requests that make it through this layer and hit something that isn't so overprovisioned.
So yes, many DoS attacks are request or bandwidth floods but this is because they are generic attacks that work on many targets. But that doesn't mean that all DoS attacks work this way. The best attacks target specific weaknesses in the the target rather than pure brute-force floods.
Well to be fair, if they're hashing serverside, they were doomed to begin with.
But yeah, there's a lot of ways to DDoS, and so many tools that just make it a 1 button click.
Who isn't hashing server-side? That just turns the hash into the password which negates a lot of the benefits. (You can do split hashing but that doesn't prevent the need to hash server-side.)
Hashing on client side is both more private, and secure. All the user ever submits is a combined hash (auth/pubkey) of their username + password.
If the server has that hash? Check the DB if it requires 2FA, and if the user sent a challenge response. If not, fail the login.
Registering is pretty much the same. User submits hash, server checks DB against it, fail if exists.
Edit: If data is also encrypted properly in the DB, it doesn't even matter if the entire DB is completely public, leaked, or secured on their own servers.
This means that the submitted hash is effectively a password. You get a minor benefit in that it obscures the original password in case it contains sensitive info or is reused. But the DB is now storing the hash password in plain text. This means that if the DB leaks anyone can just log in by sending the hash.
If you want to do something like this you would need some sort of challenge to prevent replay attacks.
This scheme would also benefit from some salt. Although the included username does act as a form of weak salt.
Per your edit, the DB being "encrypted properly" just means "hashing server side". There's little benefit (though not necessarily zero) to encrypting the entire database, since the key has to live in plaintext somewhere on the same system. It's also making the slowest part of most systems even slower.
Very true and a good explanation of DDoS but I was talking about DoS generally, not specifically DDoS. In my (admittedly pretty limited) experience, a single mega request which is not blocked or rejected by your server can cause it to choke. If you don't have sufficient redundancy or if you get several of these requests coming through it can take down some of your backend services.
It's a good point though, there are lots of different attack vectors each fun in their own way that you need to watch out for.