this post was submitted on 22 Aug 2023
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You can beat the speed of flight, by moving the data centers closer to people. Edge routing did this for content delivery networks and likely if this is ever to work it'll need to happen for streaming. But that means data centers that can stream in every built up area in a market which is pretty tricky.
What is likely not going to be fixed is users home networking. Home networking in 99% of users homes is going to be using consumer routers, and those consumer routers are all just terrible and lead to endless problems around anything real-time.
Don't kid yourself: data centers are easier to have closer to many locations, but ones with hardware that works for cloud gaming, less so. And even in a best case scenario, it's still too big a delay to comfortably play anything apart from casual games.
Even streaming a game from your PC to living room box, such as Nvidia Shield, even wired, makes it nigh impossible to play racing games well, or anything that requires aiming. It's not far, almost playable when streaming in LAN, but any WAN in the mix and it's just not feasible.
Networking has a long way to go before streamed reactive games are even close.