this post was submitted on 20 Aug 2023
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VAC uses this on top of telemetry analysis. Next gen will use AI, ML, DL, and apply hardware bans.
Valve uses player in game reporting for cheating. Which then goes to Overwatch. In Overwatch trusted players with a certain rank get to confirm if that cheater is cheating or not. I have reported cheaters and received notifications that they have been banned before. On the other end, I have also done Overwatch and banned cheaters myself.
Edit: this is for CSGO, idk if Valve does this for games like TF2
Dota 2 also has Overwatch
Exactly. That is was happens now. I described that and VAC Live (CS2).
DL ? What's that, ML is machine learning, but DL...
I assume deep learning.
Yup.
Oh yeah, forgot this one.
Kick votes alone should never lead to bans or suspensions. Instead; this is when we should switch to server-sided analytics of gameplay and lean heavily on human moderator input to determine if a player might be cheating.
Anti-Cheat should be on server side anyways; not the client side.
I can't wait for the rise of motherboards with hyper-customized TPMs that can fake legitimate ones and totally gaslight the OS and any anti-cheat running that everything is alright. /s
Used to be a thing with private servers lmao
Maybe a second step of reviewing but also if you bought a game permanent bans should never be a thing on less it has an offline mode, if you bought something you should permanently own it they shouldn't be able to take your access permanently
I was in that cross hair. But i didn't cheat and the majority of the regulars knew it, so..