this post was submitted on 17 Aug 2023
29 points (96.8% liked)
Dungeons and Dragons
11086 readers
100 users here now
A community for discussion of all things Dungeons and Dragons! This is the catch all community for anything relating to Dungeons and Dragons, though we encourage you to see out our Networked Communities listed below!
/c/DnD Network Communities
- Dungeons and Dragons - Art
- DM Academy
- Dungeons and Dragons - Homebrew
- Dungeons and Dragons - Memes and Comics
- Dungeons and Dragons - AI
- Dungeons and Dragons - Looking for Group
Other DnD and related Communities to follow*
- Tabletop Miniatures
- RPG @lemmy.ml
- TTRPGs @lemmy.blahaj.zone
- Battlemaps
- Map Making
- Fantasy e.g. books stories, etc.
- Worldbuilding @ lemmy.world
- Worldbuilding @ lemmy.ml
- OSR
- OSR @lemm.ee
- Clacksmith
- RPG greentext
- Tyranny of Dragons
- DnD @lemmy.ca
- DnD [email protected]
DnD/RPG Podcasts
*Please Follow the rules of these individual communities, not all of them are strictly DnD related, but may be of interest to DnD Fans
Rules (Subject to Change)
- Be a Decent Human Being
- Credit OC content (self or otherwise)
- Posting news articles: include the source name and exact title from article
Format: [Source Name] Article Title
- Posts must have something to do with Dungeons and Dragons
- No Piracy, this includes links to torrent sites, hosted content, streaming content, etc. Please see this post for details
- Zero tolerance for Racism/Sexism/Ableism/etc.
- No NSFW content
- Abide by the rules of lemmy.world
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Generosity. Unyielding unflinching generosity. Giving the other NPCs and PCs the attention they need.
You can also look for ideas in books like Hillfolk (has ideas on how a “dramatic pole” can help, i.e. being torn between two conflicting values like home life vs work) or Play Unsafe (such as playing with status, being a noble or a servant). Play Unsafe also has the wonderful tip to not be afraid to be boring or obvious when improvising, to say the first thing that comes to mind as opposed to trying to force a creative or unique idea, because what you think is gonna be boring may well be super interesting to the other players (and when it's not, it's at least something basic and fundamental they can easily build on).
You can also collaborate with another player for a type of relationship with their character like being their body guard, religious follower, sibling, servant, spouse, teacher, or student. (Only if they’re into it, of course!) Some storytellers over the years have used extremely shallow and two-dimensional characters to great effect over the years simply by having a cast of characters collide with each other—people meeting other people is great story fuel.
I would just add not to be worried about dumb choices only earning ire.
Some, most, of my memories from past campaigns are borne from ideas all the players know were dumb as hell, but the gnome fighter with 3 int (2e) decided to just leroy jenkins a horde of goblins. We were captured which lead to other mishaps.
If the group doesn't have at least one break so everyone can get the laughs out and settle so they speak without giggling, I consider it a bit of a failure, personally. Even in a "serious" session.