this post was submitted on 17 Aug 2023
16 points (90.0% liked)
Steam Deck
14781 readers
395 users here now
A place to discuss and support all things Steam Deck.
Replacement for r/steamdeck_linux.
As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title
The following is a list of suggested flairs:
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.
Some more Steam Deck specific flairs:
[Boot Screen] - Custom boot screens/videos.
[Selling] - If you are selling your deck.
These are not enforced, but they are encouraged.
Rules:
- Follow the rules of Sopuli
- Posts must be related to the Steam Deck in an obvious way.
- No piracy, there are other communities for that.
- Discussion of emulators are allowed, but no discussion on how to illegally acquire ROMs.
- This is a place of civil discussion, no trolling.
- Have fun.
founded 3 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Thank you for the recommendation! I wouldn't know as I haven't played RE:7 fully yet but I mean to say enjoyed the puzzle-action-puzzle-action type pacing of of RE:2 and I thought 7 might be more like that. 2 also had a spectacular ending so I don't mind the stakes ramping up. The problem I had with RE:4 was I didn't particularly enjoy the longer action bursts where I get mobbed by zombies but maybe I wasn't patient enough to get to the power trip part of the game.
RE7 (and Village, its direct sequel) do a pretty good job of humbling you as soon as you get a bit overpowered. Someone else correct me if I’m wrong, but I recall reading somewhere that the difficulty dynamically scales - if you’re doing too well, the game gets harder. If you’re low on ammo and shooting desperately at a boss going “Die! Die! Die!”, you may find that more often than not the last few bullets in your mag seem to do the trick. Furthermore, there are sequences where certain characters will just keep coming. You are expected to run and hide. Usually when you’re just about to finish a puzzle, you’ll have to set it down and come back to it in a little bit because someone or something is after you again.
They’re absolutely wonderful games, and I cannot recommend them enough if you’re a fan of the series.
I looked into the dynamic difficulty a little and its very interesting. RE:2 remake seemed to always have a level of tension/difficulty to it even as I got better and it must be due to the changing enemy placements, etc. that the system does. When I first read your comment I thought "that just sounds annoying" but if it's similar to RE:2 then that makes sense as a system to keep the game from getting stale.
I think I will give RE:2 a few more playthroughs and then try one more to get through 4 before I grab other ones but I'm thoroughly a fan of all things resident evil now lol
They honestly are some of the best games in the series, up there with the first couple, although I know those are fairly dated now, unless you play the remake