this post was submitted on 16 Aug 2023
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(Since my developing skills are near zero, so eh....)

Basically, a music player that converts (any sort of tune) into a chiptune (in real-time?) and plays it. Various sound sets can be chosen -- from 8 bit ones, to 16 bit... super mario (snes) sound set, etc. Bonus points if its CLI, made using c++ code.

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[–] [email protected] 7 points 1 year ago (1 children)

Now. That said, if you just want to map input MIDI's or some other raw format describing the actual tones (not just an audio waveform)- that would be doable with a little table lookups.

[–] GustavoM 2 points 1 year ago* (last edited 1 year ago)

Honestly... what I had in mind was a modern song (with vocals, etc) being converted in real-time through a "winamp-esque" music player (think: "Open file", then after the song is chosen, "Converting to chiptune, please wait..." then the song is played.). But since this is a stupidly difficult task... then sure, I'm okay with a "standard" midi-to-chiptune converter.