this post was submitted on 16 Aug 2023
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You admit to not knowing and then go ahead and just make shit up anyways lol.
It's fair to criticize games we know have huge budgets for being buggy, unfinished at launch, having bad monetization schemes, etc. But let's not pretend like BG3 was created by 1 guy in a basement either.
You mention a quarter billion dollar budget, but only a handful of games have had development budgets officially confirmed to be that high: https://en.m.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop
Even the unofficial figures don't get that high, with RDR2 at $170 million. And looking at these games... I haven't played them all, but judging off community reactions and review scores it seems like a mix of boom (TLOU2, HFW, RDR2) and bust (Cyberpunk, Star Citizen).
BTW That Wikipedia link is broken, I think it's the period at the end that's doing it. I only say this cause on apps you usually can't edit links so people have to open a browser.
PS: It's kinda nuts that half, and often way more, of a big game's budget is marketing, but it makes sense
Oh thanks. Weirdly it works for me, but I went ahead and deleted the period.