this post was submitted on 14 Aug 2023
16 points (100.0% liked)

Warhammer 40k

3971 readers
55 users here now

A community dedicated to the universe of Warhammer 40k, a tabletop setting in the far, distant future.

This is a general community for 40k miniatures, art, lore discussion, and gameplay discussion.

Rules

  1. Keep it civil.
  2. No memeposts/shitposts. Memes are great but direct them to grimdank.
  3. Please mark any posts containing realistic nudity or realistic excessive gore/violence as NSFW; this rule mainly applies to cosplay and realistic drawings rather than miniatures. Being that 40k is inherently violent, this is a judgement call, and mods may occasionally request posters add tags.
  4. No political or social cause agenda pushing.

Helpful Links

Related 40K Communities:

[email protected]

[email protected]

[email protected]

[email protected]

[email protected]

Other tabletop hobby communities:

[email protected]

[email protected]

[email protected]

[email protected]

[email protected]

founded 2 years ago
MODERATORS
 

I'm looking into starting WarHammer 40k, and I combed through advice related from other posts over the years. Found a faction that I vibe with and their aesthetic (Necrons). Additionally, I started to read through the Core Rules and their codex found in the sidebar as well. I just have a few questions related to the 9th -> 10th edition change.

Will figures that I buy right now (and could potentially be 9th) be legal in 10th edition play? Does the rules/codex changes merely change the 'stats' of the figures? Are there any Necrons I purchase that won't exists/be legal in the rules in 10th? (Idk, say an older figure isn't 'supported' or w.e.)

Pardon these questions, I come from a Magic Background and there's a concept of rotation from that game and I didn't know edition changes were the equivalent.

I notice that a '10th ed' Combat Patrol is slated for winter of this year for my skeleton robots, would I be better served waiting for that or acquiring figures right now?

Cheers for any responses.

you are viewing a single comment's thread
view the rest of the comments
[–] itsJoelle 2 points 1 year ago (1 children)

It would recommend buying models with rules or painting challenges that interest you first

Interesting! I never came across a 'painting challenge' yet. Is that a product or a concept shared through the community?

When it comes to rotation like in Magic, you can argue that GW does do this, but it is on a much much longer time scale and much smaller of an amount of units. They won’t release a model and rules for it and then sunset in 3-4 years. It usually stays in the game for a long time, and the rules for it will be adjusted over time.

That's a relief! Might pick up some 9th edition Patrol boxes then!!

what may be viable or competitive.

If necrons are good that's news to me! From what I understood between the rules and videos I've been consuming the theme of their playstyle and lore is perfect for me. I always play Necromancer classes in every game if there is a option of doing it. Heck, my first big D&D set-piece was a city built around Necromancers doing menial labor through their undead for the city (for the slight cost of consuming the inhabitant after they were dead.)

Also, thank you for your response!

[–] benwubbleyou 2 points 1 year ago

Painting challenges are absolutely a thing. Some models are harder to paint because of their complexity or size. For example, some necron models are very difficult to paint because of all the small pieces. Knights are a fun painting project because of the size.

Also regarding rotation, I know some folks who have metal models from the 90s that they still use.