this post was submitted on 16 Jun 2023
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Nah, you just need to be upfront about what is expected from players during combat.
You need to make it clear that it is up to each player to stay engaged when it is not their turn, little things like cheering their party members go a long way to staying involved when it's not their turn.
They need to be considering what they plan on doing before it's their turn. Part of that you the DM can assist with by announcing whose turn it is and who is next.
6 player combat can be a slog if these are not adhered to.
not all players are well seasoned I'm a little worried they won't be able to do that
Might be worth discussing turn timers at session 0, see how they feel about it and make it clear it's a big group and this is something you all need to consider.
Totally OK, it's a goal to strive for you don't have to expect perfection. When things go sideways you have an expectation you can remind them of.