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Is the game really intended to be this much of a "try-it-until-you-get-it" luck-based RPG?
(self.baldurs_gate_3)
Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)
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Don't get me wrong, I love a good strategy RPG. Loved the first Baldurs Gate games. Love Tactics Ogre games, played the original XCOM games, loved the Front Mission Franchise. The enemies made logical moves in that game, which is fine.
Larian Games play more like someone whose playing chess. The actions of the individual units don't matter to that individual, but to the whole. It's like all of the immersion is broken by every fight because enemy units will do illogical things for that enemy character. Oh, your healing my disguised, undead character on your first turn? Oh yeah, that's logical. No one in this village knew my guy was undead, but because we get into a fight, you just immediately know?
The enemy AI knows all of your weaknesses and exploits them. This isn't about difficulty of the game, it's about the bullshit mechanics of the game. Larian Studios gets lauded for making an amazing strategy RPG, and I agree that the RPG part is great....I just don't think that the Strategy portion of the equation is all that it's cracked out to be.