this post was submitted on 31 Jul 2023
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I used to have a 32x back in the day, but you know, Sega did what they did, and it didn't really pan out. I thought the mushroom system was cool tech, but lamented how little value it added to the Genesis. I essentially gave it away.

The library was small, and even the top tier A-list games barely even graze competency, let alone "good". Most of them play well enough in emulation (there are exceptions, of course), and even Mister has a core for it now.

Still, I unironically enjoy Cosmic Carnage; Doom on 32x was sadly rushed but the result is hilarious for so many reasons (my favorite is the end of the game dumps you into a fake DOS prompt); and I still remember being legit excited to play Mortal Kombat II on the system, and it got a lot of mileage. So it wasn't all bad.

It may not make a lot of sense to buy it again now for the nostalgia, especially with all the benefits of hindsight I have. Did it anyway.

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[–] krakenx 1 points 1 year ago

The Sega CD had a purpose. The CD quality sound and FMVs were clearly something that couldn't be done on a stock SNES or Genesis. But the 32x... I played one in a Funcoland once and I honestly couldn't tell the difference between it and a normal Genesis game. Some extra superfluous scaling effects that the SNES could do natively and the Genesis could do if you were a clever programmer?