this post was submitted on 30 Jul 2023
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Metroidvania
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Metroidvania is a subgenre of video games focused on guided non-linearity and utility-gated exploration. The term, popularized by video game critic Jeremy Parish, is a portmanteau of Metroid and Castlevania.
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Yes, tense is a good way to put it. Salt and Sanctuary was one of the first games I ran to after beating hollow knight to scratch that itch. It can be frustratingly difficult at times, (like all good metroidvanias IMO) but revealing the gigantic world, discovering more of the story, finding new items, beating the insane bosses, etc. was all so rewarding to me.
Now Salt and Sacrifice... That's an entirely different vibe.
The difficulty depends on a build, general discoveries and how much you grind. My build was based on greatswords and heavy armour with very high endurance (I wanted a quick dodge) and most of the bosses were very easy. Only Sodden Knight was a problem for me, but that was because I didn't understand the fight machanics yet.
Any comment on Salt and Sacrifice? I'm waiting when it'll be available on Steam.
It's quite different than Sanctuary. I was disappointed to find that they took steps backwards, instead of improving on what they had. I won't spoil anything but the overall vibe is not that of a sequel. It feels clunky and disjointed and almost not finished. A friend and I played online co-op (PS5) and although it was nice to have a friend to fight bosses with, it only added to the clunkiness. There are moments where you can queue up in other random people's instances or ask them to join yours but unfortunately the player base is not big enough on each platform to avoid an insanely long or never ending "searching" for party queue. I wouldn't recommend paying full price for it, but maybe buy it when it's on sale if you're curious.
That sad to hear. Oh well, I have a long list of unplayed metroidvanias anyway.