this post was submitted on 27 Jul 2023
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In some circles of videogameland it's common wisdom that more is better⁠—I remember a quaint time when 30 hours was a "long" game, but today's big budget releases have been pushing that boundary well into the triple digits. In a recent interview with IGN, though, two Star Wars Outlaws devs promise to buck that trend with a "dense" and "rich" game that doesn't wear out its welcome.

Julian Gerighty and Navid Khaveri, the game's creative and narrative director respectively, told IGN that they don't want Outlaws to be "too big," with Gerighty clarifying that the kind of game he's referring to is one that "people don't manage to play, enjoy, and finish."

Gerighty went on to describe Outlaws as "a very dense, rich, open world adventure that [players] can explore at their own rhythm," and asserted that the game "is absolutely not a 200 or 300 hour epic unfinishable RPG." So it's pretty clear that Ubisoft's argument is that less can still very much be more.

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[–] dojan 4 points 1 year ago

What do you mean unfinished? They finished it in 2007, called it Assassin's Creed, and since then they've done nothing but re-release it with a new skin every year.