Changelog for 2023-07-18 to 2023-07-24
These are the new changes over the past week, collated by yours truly with this hacky script :P
(Split the changelog into multiple parts because it’s over the 10k character limit)
Part 2 - (comment)
Part 3 - (comment)
Features
- #66982 - Rescuing Mi-Go prisoners should give at least some trust with them
by randomtyper
Summary: "Mi-Go prisoners are now grateful for their rescue" - #66965 - [ASCIITileset] Run and bash animations, shadows, fog tweak
by Rewryte
Summary: "Run and bash animations, shadows, fog tweak for ASCIITileset" - #66880 - Make mattresses deployable in tents
by ashGlaw
Summary: "Make mattresses deployable in tents" - #66897 - Generate vehicle prototypes from vehicles in game
by SurFlurer
Summary: "Generate vehicle prototypes from in-game vehicles" - #66931 - In-game Armor sprite change
by lispcoc
Summary: "In-game Armor sprite change"
Content
- #66952 - Clean back bay with less than 5 people
by anoobindisguise
Summary: "alternative resolution to clean back bay quest" - #66869 - Blob lieutenant: "Shadow"
by RenechCDDA
Summary: "Now you will know why you fear the night." - #66783 - Add work coveralls
by anoobindisguise
Summary: "work coveralls" - #66665 - Half leggings
by sadenar
Summary: "Added a lighter, less costly but less protective alternative to chainmail leggings" - #67003 - Add a spell-using feral human to Magiclysm
by MNG-cataclysm
Summary: "Add a spell-using feral human to Magiclysm." - #66813 - Split Skater profession into one with blades and another with a board
by KittyTac
Summary: "Split Skater profession into one with blades and another with a board" - #67001 - Mullets!
by Paprika-H
Summary: "Adds mullets" - #67061 - Update Lighting values.
by Numbuh474
Summary: "Replace the light bulbs" - #67000 - Add a synagogue
by Standing-Storm
Summary: "Add a synagogue" - #66996 - Bionics can require another bionic
by anoobindisguise
Summary: "bionics can require another bionic" - #67089 - Robofac robots and gear
by John-Candlebury
Summary: "Hub 01 robots and gear" - #67065 - [Innawoods] - Added mutable stream
by SandwichPie
Summary: "Adds a mutable stream to the mapgen" - #66835 - Futile Fighter and Overconfident Officer dialogue
by BarndoBoi
Summary: "Adds chat topics to the futile fighter and overconfident officer"
Balance
- #66954 - heavily nerf ADS bionic
by anoobindisguise
Summary: "ADS is less invincible" - #67025 - reduce unseen hunter bullet armor
by anoobindisguise
Summary: "reduce unseen hunter bullet armor" - #66984 - Update IFAK pouch weight and max item length
by randomtyper
Summary: "Updates IFAK pouch weight and max item length" - #67068 - Molotov cocktails use flammable_liquid instead of accelerant_liquid
by ampersand55
Summary: "Molotov cocktails use flammable_liquid instead of accelerant_liquid" - #66999 - adjust 9mm gun range bonus
by anoobindisguise
Summary: "9mm smgs and carbines have somewhat less range" - #67083 - make army clothing only nylon
by anoobindisguise
Summary: "army clothing is nylon only instead of cotton/nylon blend" - #67082 - Make the second skin liquid armor fit mutated anatomy
by GalacticApple
Summary: "Makes it so that the liquid armor generated by the resonating gorget fits mutated anatomy" - #67048 - Make padded feet quieter
by randomtyper
Summary: "Makes padded feet quieter" - #67118 - 'Experiment' start and extra_mut_scen starts don't reveal the nearest city
by KittyTac
Summary: "'Experiment' start and extra_mut_scen starts don't reveal the nearest city" - #67108 - Adjust windbreaker to be nylon, less warm and encumbering
by anoobindisguise
Summary: "Windbreaker is nylon instead of plastic" - #67103 - Big Blacksmithing Bonanza
by Karol1223
Summary: "Rebalance most of our blacksmithing recipes" - #67085 - Split kevlar into two types (stab and ballistic)
by anoobindisguise
Summary: "Stab weave and ballistic weave kevlar are now distinct"
Bugfixes
- #66924 - Grab break message fixes
by harakka
Summary: "add verb and remove doubled the from grab break messages" - #66902 - Put Some Clothes On There Are Survivors Looking
by Procyonae
Summary: "Spawned corpses should now spawn with and contain their clothes" - #67010 - Effects Crash Fix
by bombasticSlacks
Summary: "Effects Crashing the game fix" - #67009 - fix ironshod and steelshod quarterstaff recipe costs
by Zapafaz
Summary: "Ironshod and Steelshod quarterstaff recipe cost adjustments" - #67004 - change chewing gum to not be a stimulant
by Zapafaz
Summary: "Chewing gum is (not) a stimulant" - #66985 - Fix message in ter_furn_data don't be translated
by lispcoc
Summary: "Fix message in ter_furn_data don't be translated" - #67059 - [Sky Island] Fix Exit Point not Disappearing after teleporting home issue
by gettingusedto
Summary: "[Sky Island] fix the issue of exit points not disappearing after teleporting home" - #67091 - Fish samples spawn in labs now
by randomtyper
Summary: "Fish samples spawn in labs now" - #67102 - Prevent workout duration overflow
by RenechCDDA
Summary: "Can no longer get stuck for days thinking about working out if you're a WIMP with NEGATIVE WORKOUT TIME" - #67090 - Fix android build
by WhiteCloud0123
Summary: "Fix android build" - #67127 - Allow leg tourniquets for mutants with tails
by RenechCDDA
Summary: "Tailed mutants can use leg tourniquets" - #67119 - minor house_38 fixes
by Devengel
Summary: "prevent car from spawning into a house wall"
Really cool to have Sky Island in repo now. IMO it's the first mod that completely changes a significant part of the CDDA main gameplay loop, and also a significant EOC showcase. Thanks to Weaver for making it and GuardianDll for bringing it over.