Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
Rules:
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1. No hate or adult themes of any kind: NSFW or illegal material, hate speech, personal attacks, harassment, doxxing, bullying, etc. are all strictly forbidden. Crude or offensive language should be kept to a minimum or avoided entirely.
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2. Posts must directly relate to Pixel Dungeon: All content posted must directly reference Pixel Dungeon or one of its variants in some form. Loose connections or similar nomenclature from irrelevant works do not count.
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3. Do not use other's work without giving credit: You may post things that were created by other people, but you must link to the original and credit the author. AI generated content is prohibited, as crediting the original authors is impossible.
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4. Follow site-wide rules: https://legal.lemmy.world/fair-use/
We have a few title tags for standout posts:
- [MOD] - Posts by moderators about the community
- [DEV] - Announcements from a developer of a PD version
- [OC] - Self-made original content
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Will it be random which two rooms have the additional doors? It’s a bit boresome to always have the same layout (already with the current design).
Are the items behind the second door placed like that so they can be seen with foresight?
Will wells of awareness be rarer on floors with these rooms?
The layout itself will be pretty much the same every time, but the items that appear in each room are semi-random. The most valuable items are always in the furthest rooms. Generally room spawns do not interact with each other (with a few exceptions, e.g. only one crystal key room per floor). There's no interaction between crystal key rooms and well rooms.