this post was submitted on 25 Jul 2023
6 points (87.5% liked)

Gaming

2160 readers
5 users here now

founded 1 year ago
 

Dear Friends and Supporters,

Today, I'm tasked with sharing a disappointing update. Despite our earnest efforts, we were unsuccessful in securing a publisher for the reboot of Twinsen's Little Big Adventure.

Why did this happen? Allow me to distill the key reasons:

  • Genre Constraints: The market for standalone action-adventure games presents substantial challenges. With fierce competition and a lack of community-oriented features, publishers tend to shy away from this genre.

  • IP Recognition: Despite a passionate, albeit small, community of fans, Twinsen's Little Big Adventure isn't globally recognized, which added to the hesitations of potential publishers.

  • Cost and Scale: While indie game studios can often deliver remarkable games with lean teams (as we've seen with Death’s Door and Tunic), our vision for this project involved a team of 15 to 20 people, echoing the original game's size. This considerable investment, juxtaposed with the risk inherent to the genre and IP, was a factor in the decision.

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 2 points 1 year ago

Hopefully the remasters do well enough to demonstrate an interested market.