Dear Friends and Supporters,
Today, I'm tasked with sharing a disappointing update. Despite our earnest efforts, we were unsuccessful in securing a publisher for the reboot of Twinsen's Little Big Adventure.
Why did this happen? Allow me to distill the key reasons:
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Genre Constraints: The market for standalone action-adventure games presents substantial challenges. With fierce competition and a lack of community-oriented features, publishers tend to shy away from this genre.
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IP Recognition: Despite a passionate, albeit small, community of fans, Twinsen's Little Big Adventure isn't globally recognized, which added to the hesitations of potential publishers.
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Cost and Scale: While indie game studios can often deliver remarkable games with lean teams (as we've seen with Death’s Door and Tunic), our vision for this project involved a team of 15 to 20 people, echoing the original game's size. This considerable investment, juxtaposed with the risk inherent to the genre and IP, was a factor in the decision.
Hopefully the remasters do well enough to demonstrate an interested market.