Dear Friends and Supporters,
Today, I'm tasked with sharing a disappointing update. Despite our earnest efforts, we were unsuccessful in securing a publisher for the reboot of Twinsen's Little Big Adventure.
Why did this happen? Allow me to distill the key reasons:
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Genre Constraints: The market for standalone action-adventure games presents substantial challenges. With fierce competition and a lack of community-oriented features, publishers tend to shy away from this genre.
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IP Recognition: Despite a passionate, albeit small, community of fans, Twinsen's Little Big Adventure isn't globally recognized, which added to the hesitations of potential publishers.
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Cost and Scale: While indie game studios can often deliver remarkable games with lean teams (as we've seen with Death’s Door and Tunic), our vision for this project involved a team of 15 to 20 people, echoing the original game's size. This considerable investment, juxtaposed with the risk inherent to the genre and IP, was a factor in the decision.
The remasters are being done, that didn't change. But without any publisher, the reboot is almost impossible at this point.
Anyway, the full text is in the link, with further information.
Hopefully the remasters do well enough to demonstrate an interested market.