this post was submitted on 21 Jul 2023
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AnarchyChessDevelopers

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A cousin community to AnarchyChess for developers to have day to day discussions for working on any Open Source implementation of AnarchyChess.

Memes and typical AnarchyChess posts and comments may be removed if they become disruptive.

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Im still relatively new to this and finding my bearings, so please cut me some slack for a bit.

This community was made for AnarchyChess developers, others are welcome though, especially if we make releases and get bugs etc.

The first order of business is What will the first AnarchyChess release look like ?

I propose have the functionality of a desktop game where two people sitting at the one computer shall be able to play a game against each other using a Knook (Knight and Rook combination piece).

For this i propose to create a fork of DreamChess which has 2D and 3D renderings and is available on macOS, Windows and Linux.

If we expand to use mobile devices, GCompris is an open source project that has a chess implementation.

I am open to suggestions though if there are platforms people are familiar with etc.

To do this, we might be working with a code base that has some rules hard baked in an have to break things. A long time ago i cracked open the code to dreamchess to make Kxe2 a legal first move and there was a bit of hotwiring.

Please ask any questions below.

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[โ€“] [email protected] 3 points 1 year ago (1 children)

Ok, so Dreamchess uses C++. I'm fine with that but I know best Unity and C# (and python too but that probably isn't useful for this.). There are some C# chess engine's which could be simpler because of C#. What do you think of that? I don't think we have to go that low level. Because there will be a lot of special moves and things like that I think we should go unity for the easier implementation of those. But if you have a lot of experience in C++ I'm ok with that too. Programming languages are pretty much the same after all.

[โ€“] Possible_EmuWrangler 1 points 1 year ago

Sorry for the delay in getting back with a detailed response. I only have limited time to give the project. If i was building from the ground up, id consider just about anything, even making custom engines etc. But with only a few hours a week, hotwiring something else seems to be the best payoff to get something in the shortest time.

I know going deep with dreamchess would create some issues down the track, but if this just gets AnarchyChess 1.0 (The Knook arises), then i'm ok and if it inspires a full blown project, that'd be great, but i cant see me being a big developer of that.

Im fluent enough with C++ that it should be doable, i wont say easy, but i'm confident i can get something done as a build.