this post was submitted on 21 Jul 2023
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Ok, so Dreamchess uses C++. I'm fine with that but I know best Unity and C# (and python too but that probably isn't useful for this.). There are some C# chess engine's which could be simpler because of C#. What do you think of that? I don't think we have to go that low level. Because there will be a lot of special moves and things like that I think we should go unity for the easier implementation of those. But if you have a lot of experience in C++ I'm ok with that too. Programming languages are pretty much the same after all.
Sorry for the delay in getting back with a detailed response. I only have limited time to give the project. If i was building from the ground up, id consider just about anything, even making custom engines etc. But with only a few hours a week, hotwiring something else seems to be the best payoff to get something in the shortest time.
I know going deep with dreamchess would create some issues down the track, but if this just gets AnarchyChess 1.0 (The Knook arises), then i'm ok and if it inspires a full blown project, that'd be great, but i cant see me being a big developer of that.
Im fluent enough with C++ that it should be doable, i wont say easy, but i'm confident i can get something done as a build.