this post was submitted on 11 Jun 2023
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Hi all,

I'm currently working on a new character for an upcoming campaign in D&D 5E. I wanted to challenge myself with this one and play a mage-type character. I usually just pick a character that can do weapon combat.

I wanted to ask the communitie's opinions and advice on the build and story for this character.

So far I have decided that Penelope would be descendant from a family of artisan weavers, who have distant and diluted ties with Fate (hence aasimar). The ancestry is far enough in the past that it's become a family myth, one that everybody dismisses but lovelingly shares with the younger members of the family. Like a harmless fable to impress children.

Now, Penelope has been through something rough. Likely a shipwreck. Likely she was on a voyage meant to sell off wares and the weather went badly wrong. Perhaps thanks to her unusual blood (aasimar), a greater entity (Umberlee? Water elementals? [insert water related idea here]...) took an interest in her soul as she was on the brink of dying. Barely conscious, Penelope made a pact with this entity to survive (hence the Warlock of the Fanthomless). The act of signing away her soul has angered the Fates, and she is now a Fallen Aasimar. Although she may not be aware of this when the adventure will start, I think I will trouble her sleep with some nightmares to impress on her that she has done something wrong... Something to defile her blood and soul.

So here we have it! My first draft of a character I would like to play. Do you guys have any thoughts on how to play her? How to further flesh out her story?

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[–] [email protected] 2 points 1 year ago

I love the idea! The connection with the fates is a nice take, and the conflict between her patron and the fates sets up some good conflict.