this post was submitted on 20 Jul 2023
46 points (97.9% liked)
Blender
2744 readers
1 users here now
A community for users of the awesome, open source, free, animation, modeling, procedural generating, sculpting, texturing, compositing, and rendering software; Blender.
Rules:
- Be nice
- Constructive Criticism only
- If a render is photo realistic, please provide a wireframe or clay render
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
No problem! I’m happy to help :)
Hey! So I’m just getting around to diving back into this. I want to follow your advice and use less vertices. Do you have a method of reducing the vertices for pre-made models? (Fwiw The body is premade. The head was made in facebuilder blender add on.)
Ah, reducing vertices of a pre-made model is a challenge. You can use the Decimate modifier and tinker around until you find something that works, but it will rarely be ideal.
If you want to get a perfect topology you will have to do it manually. Look into methods of re-topology for this. It will pretty much be drawing faces over the existing mesh to create a brand new mesh. This requires a lot of time, effort, and experience with what a good topology looks like. I’d really recommend learning this at some point if you want to get better but it’s not an easy task. However, learning this will also allow you to learn to bake high resolution normals onto a lower resolution model, which is a really nice skill to have. Then your lower resolution model will be easy to work with and still look high quality!
Got it! Yeah I think I will look more into re-topology. Appreciate the insight!