this post was submitted on 20 Jul 2023
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Ah, reducing vertices of a pre-made model is a challenge. You can use the Decimate modifier and tinker around until you find something that works, but it will rarely be ideal.
If you want to get a perfect topology you will have to do it manually. Look into methods of re-topology for this. It will pretty much be drawing faces over the existing mesh to create a brand new mesh. This requires a lot of time, effort, and experience with what a good topology looks like. I’d really recommend learning this at some point if you want to get better but it’s not an easy task. However, learning this will also allow you to learn to bake high resolution normals onto a lower resolution model, which is a really nice skill to have. Then your lower resolution model will be easy to work with and still look high quality!
Got it! Yeah I think I will look more into re-topology. Appreciate the insight!