this post was submitted on 20 Jul 2023
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[–] [email protected] 3 points 1 year ago* (last edited 1 year ago)

I wouldn't call them hard games, they're just precise with a sprinkle of bullshit. It's all about the timing, enemies follow attack and movement patterns that you can quickly analyse and work around, dealing substantial damage with minimal effort, and then you get hit by an enemy phasing through a wall and die just as you start chugging your estus flask because Miyazaki