this post was submitted on 20 Jul 2023
63 points (94.4% liked)
Games
32698 readers
1679 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I never really liked souls like games. Seemed to be hard just for the sake of it.
I wouldn't call them hard games, they're just precise with a sprinkle of bullshit. It's all about the timing, enemies follow attack and movement patterns that you can quickly analyse and work around, dealing substantial damage with minimal effort, and then you get hit by an enemy phasing through a wall and die just as you start chugging your estus flask because Miyazaki
It's not that they're outright difficult, it's all about watching enemy attack patterns and memorizing them. I can do a no-death run of the first Dark Souls game now and I don't even like difficult games, I play every game on easy the first time, but the FromSoft development style pulled me in hard.