this post was submitted on 13 Feb 2025
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But why would you want to complete a campaign of this game to begin with? What do you find appealing about the Fatal system?
I think the fact that it took that much time and effort just to complete character generation.
Rolling a character by hand is an ordeal (which I have never even bothered with myself, just watched on YouTube). You can accidentally generate a character who is dead.
You lack so much agency in character creation that it’s something that should be entirely done by a computer. You roll for your marriage status and number of siblings.
I also plan this more as a way to develop my skills for the true project, which would be The Campaign. I need to experiment with ncurses UI design, because that would be a project worth honoring with aesthetic effort.
In addition, the professions. Things like bread making or soap making are prioritized in development. Trying to figure out how to implement each individual leveling system. I use integers, but some gain decimal points for certain actions. I created a looping system for tenth points, but then another class gained twentieth points. There was surely a better way to do this, but I am happy to let the code reflect its contents.
There are so many small things in FATAL that mean no human could reasonably follow the rules with any form of fidelity.