this post was submitted on 10 Feb 2025
608 points (99.0% liked)

Games

34052 readers
616 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 1 points 17 hours ago (1 children)

Rare cards are only worth real money because there is a secondary market for them.

As I understand it, the same is true for lootbox drops. The only difference is in how rare an item actually is, but that is also reflected in price, since the resale is entirely market driven.

You could say that Valve rigs the drop rate, but you could say the same thing for Magic. It's all manufactured shortage.

You could say that Magic items are tangible...but honestly I don't see how that's an argument in the modern digital-first era.

I'm not trying to defend lootboxes...not directly, at least. Just trying to understand the hypocrisy in the gaming community comparing these two.

[–] [email protected] 1 points 13 hours ago* (last edited 13 hours ago)

But trading cards are real physical things that you can sell loot boxes and virtual goods that will disappear if the game developers ever decide that they'll go and you also can't sell them.

The problem with the CS go gambling site was that that was an extra thing on top of the skins. The gambling was added by a third party.

No one's gambling with Pokémon cards. Any attempt to do so and the Pokémon company would come down on you like a ton of bricks they're about as ligacious as Nintendo.