this post was submitted on 11 Feb 2025
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So I'm trying to replay some gen 3 pokemon. I played Saphire as a kid and I loved it. Going back now as an adult, I'm really struggling. I'm finding it incredibly grindy, and I die inside a little every time I see a long stretch of tall grass. What have I forgotten? What am I missing now that I got as a kid? Any tips?

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[–] [email protected] 26 points 1 day ago* (last edited 1 day ago) (6 children)

animations take so long

This is my biggest annoyance with Pokemon games, personally. Everything. Takes. So. Fucking. Long. To. Get. To. The. Point. I'm pretty sure 50% of 'gameplay' is waiting for fucking animations and waiting for the one or two lines of text at a time to get to the actual important information after telling you about friendship and the joy of raising Pokemon for the 100th time first.

I don't think that I would ever be able to play these games on the original hardware because being able to fast forward in an emulator is a gift from the gods.

[–] Noodle07 1 points 13 hours ago

Hold B and spam A

[–] [email protected] 5 points 1 day ago (1 children)

My biggest gripe as well. I've got the Pokemon TCG app at the moment and my god it's impossible to do anything quickly because of all the transitions, animations, and pointless popups that occur.

Just trying to do one thing in the game you literally need to push like 8 popups informing you about something that's obvious and that you've done a thousand times before and you can't turn it off.

[–] [email protected] 1 points 16 hours ago

If you're on Android, might be able to speed it up by adjusting your overall animation speeds.

[–] piyuv 8 points 1 day ago

That’s why Legends Arceus is my favorite game. Catching Pokémon is a joy instead of a tedious activity to be avoided. I hoped they’d keep the mechanics, maybe next game. I even liked lets go Pikachu more than others because it had a different mechanism at least.

[–] [email protected] 2 points 1 day ago

This is why I hate almost all turn based games and these pokemon/final fantasy style random encounter games. Just obnoxious to play.

[–] [email protected] 6 points 1 day ago* (last edited 1 day ago)

On the modern games taking forever to get to the point: I've been playing the Paper Mario TTYD remake on Switch. Out of curiosity, I watched a little gameplay from the GameCube original... and glory be, does it look snappy. They definitely padded out the animations and stuff in the remake.

[–] [email protected] 7 points 1 day ago (2 children)

That’s how I’m feeling about final fantasy 7 remake.

No, I don’t want to slowly crawl along the wall, just make the space a little bigger.

No, I don’t want you to force me to slow walk.

No, I don’t want to sometimes have to hold “y” to interact with something.

Thank god it lets me skip the cutscenes.

I just wanted to play through and see the different sections and how it was remade.

It’s so annoying I’m not even looking for gear anymore since I know I’m near the end of the game and none of the stuff carries over to the second part.

[–] [email protected] 2 points 19 hours ago

I had the same problem. Slow transitions between interactions or conversations, I'm convinced it was made like this by design. It makes the game look longer than it actually is, pretty infuriating.

[–] [email protected] 5 points 1 day ago (1 children)

I suspect you know this already, but the slow walk and slow crawl moments are actually discreet loading screens. The alternative would be always having normal fast movement but then facing black transition loading screens.

Not that I'm stoked to defend FF7R, which I think is a bad bastardization of one of the greatest games of all time, but the slow loading transitions are arguably one of the things FF7R actually does right.

[–] [email protected] 2 points 19 hours ago (1 children)

I actually didn’t know that. I guess that makes it a bit more bearable keeping that in mind.

[–] CatZoomies 2 points 15 hours ago

Yep, it’s an excellent way to hide loading. If you played the Tomb Raider games, crawling and worming through tight crevices as Lara was a loading screen in disguise.