this post was submitted on 08 Feb 2025
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Linux Gaming
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It works perfectly, I have a 60Hz, 144Hz VRR HDR, and 60Hz.
This is one of the use cases where Wayland shines compared to Xorg.
Thanks. That fills me with a lot more confidence. Trigger pulled on the monitor.
It works so well, if you stretch a window across more than one monitors of different refresh rates, it'll be able to vsync to all of them at once. I'm not sure if it'll VRR across multiple monitors at once, but it's definitely possible. Fullscreen on a single monitor definitely VRRs properly.
With my 60+144+60 setup and glxgears stretched across all of them, the framerate locks to something between like 215-235 as the monitors go in and out of sync with eachother, and none of them have any skips or tears. Some games get a little bit confused if the timing logic is tied to frame rate, but triple monitor Minecraft works great apart from the lack of FOV correction for the side monitors.
This is compositor dependent but I think most of the big compositors these days have it figured out. I'm on the latest KDE release with KWin.