this post was submitted on 25 Jan 2025
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So now we're being forced to have poorer performance and locked into buying more expensive hardware.

I'll have to pass on this type of crap and vote with my wallet when ray tracing still isn't there for the majority of pc gamers.

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[–] [email protected] 5 points 4 days ago (2 children)

Yes, but the tech has not advanced that much since then. Also the game probably doesn't look twice as good.

Tbh. the game needing 8 cores is the most outrageous of the list, but the ray tracing is a close second, since that could easily be toggleable.

[–] [email protected] 3 points 4 days ago (2 children)

Depending on how a game is made, no, ray casting may not be "easily toggleable"

You wouldn't complain about games requiring DirectX 12, or requiring DirectX 11, 10, whatever, in the past, so why complain about ray tracing? Modern games require modern GPU features, that is nothing new.

[–] [email protected] 5 points 4 days ago (1 children)

Maybe I wouldn't, but I would definitely complain if this was a very new feature available in higher end GPUs.

DX12 is also software, it's easily update able and modern hardware supports it.

But in the end I don't give a fuck, since I just won't play doom then.

[–] [email protected] 1 points 4 days ago

It's been a standard for graphics cards for around a decade now, it's not just high end GPUs

And, yeah, you don't need to play newest titles. But devs do want to move with the times and utilize modern features. This is nothing new, and was worse in the past, in fact. Things have slowed down from how they used to be 20 years ago.

[–] [email protected] 4 points 4 days ago

I totally complained about games needing dx12! I had to buy my current video card to meet that demand!

I have been planning on upgrading, but my budget is about $400. A RX 7600 looks like it might fit that budget.

[–] [email protected] 2 points 4 days ago (1 children)

It's not toggleable if they use it for registering hits.

[–] [email protected] 3 points 4 days ago

In a doom game ray tracing should not be used for registering hits, since most if not all of the projectiles are visible and fly slower than light.