Dull Men's Club
An unofficial chapter of the popular Dull Men's Club.
1. Relevant commentary on your own dull life. Posts should be about your own dull, lived experience. This is our most important rule. Direct questions, random thoughts, comment baiting, advice seeking, many uses of "discuss" rarely comply with this rule.
2. Original, Fresh, Meaningful Content.
3. Avoid repetitive topics.
4. This is not a search engine or advice forum.
Use a search engine, a tradesperson, Reddit, friends, a specialist Facebook group, apps, Wikipedia, an AI chat, a reverse image search etc. to answer simple questions, identify objects or get advice. We accept very few questions, and they must be over topics much more difficult than what is easily discoverable with a search. Also see rule 1, “comment baiting”.
5. Keep it dull. If it puts us to sleep, it’s on the right track. Examples of likely not dull: jokes, gross stuff (including toes), politics, religion, royalty, illness or injury, killing things for fun, or promotional content. Feel free to post these elsewhere.
6. Not hate speech, sexism, or bullying No sexism, hate speech, degrading or excessively foul language, or other harmful language. No othering or dehumanizing of anyone or negativity towards any gender identity.
7. Proofread before posting. Use good grammar and punctuation. Avoid useless phrases. Some examples: - starting a post with "So" - starting a post with pointless phrases, like "I hope this is allowed" or “this is my first post” Only share good quality, cropped images. Do not share screenshots of images; share the original image.
8. All polls must have an "Africa, by Toto" option. Why? Because we hear the drums echoing tonight.
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That's really fun!
Can I ask how old the kids are, and how many are playing? I've tried with mine for a while, but it's been difficult to keep them interested beyond session 0.
My brother got me the new Handbook, and I'm itching to get back into it.
9, 11, and 13. We're playing D&D 3.5, as those are the books I have, and the ruleset I know the best.
I think the reason why it was so successful with mine is because I decided in advance that I wanted the first session to be action focused. No races, no classes, alignment, etc.
While they cleared the "tutorial dungeon", they found some weapons that they could choose to use, and depending on what they chose, I used that to nudge them in a direction of a suitable class.
After the tutorial they did some traveling and "stumbled across" minor individual quests that lead them to NPCs that could teach them some stuff. Afterwards they became lvl 1 of their chosen class.
I've introduced all aspects that way, as I didn't want to have them get bored in advance by reading more than playing. I just finished introducing them to arcane spells, and they're now working with a cleric NPC for divine spells, after which dieties is a natural next step. Then comes alignments.
That's fantastic! Great idea just jumping in and letting the gameplay decide their roles! My 11 year old seems interested. I better start getting at it before she outgrows me!