this post was submitted on 16 Jan 2025
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I mean, nowadays consoles are just a PC with glasses and a moustache... It'd be great if we moved away from physical consoles and more towards digital platforms so that the gaming industry is less fragmented.
Basically officially supported and updated roms/emulators. Or just skip that and make Nintendo and such something akin to Steam.
You'll pry my physical devices from my cold dead hands.
I no longer have a computer, desk or lap, with a physical media drive. I have a plug in dvd-rom and a plug in 3.5" floppy drive so I can still(before the inevitable rot happens) use the hard copies of....every game I've ever owned worth keeping.....I need to recap my ps1 and SNES....hmm
I wouldnt buy a "digital only" platform service if they started paying me for it. No way in hell am I giving up what little control I still have over my physical console.
It's funny to talk about "keeping control" because you can put a disk in a device that completely locks down every aspect of the game environment. PC offers generally way more control over games, allows more games, etc.
And there's GOG to buy from if one doesn't want Steam's potential ability to delicense a purchase, but I'd be playing games through Steam either way because of it's ability to tweak and rebuild controller handling for each game. I'm picky and a lot of game devs are sloppy about how they handle controllers, so having that extra control over the experience is a major plus to me.
Generally the control im talking about is whether or not I can continue to play the game.
"A lot of game devs are sloppy about how they handle controllers" - making a game work for keyboards and controllers, and even more so allowing keys to be rebound, isn't super straightforward. I make games in my spare time, so I encounter this all the time.
Obviously, and I'm saying that's an extremely small amount of control, for which you give up a lot of other control to have.
"Straightforward" or not, it's well-trod territory, and devs don't do their homework on a doing a good job before putting games out. I don't just mean absurdly basic niceties like rebinding (which is frankly only difficult if your game input is built wrong), but mechanics like deadzones, trigger response handling, aim reticle behavior, and so on. All these are things I frequently need to adjust from outside of games, because we simply can't rely on developers to do quality work, nor to correct things afterward. Building new input schemes is also occasionally useful, eg Curse of the Dead Gods used a dumb weapon switching mechanic on controller, but I was able to build a more reasonable swap-button mechanic on top of it, and share it so anyone else running through Steam can load that config to play that way. It'd be nicer if devs listened and did it themselves, but they couldn't be bothered, even though they already built the kbm input to work the right way.
I've had one Steam game delicensed the past ten years or so, and I got it replaced later. I couldn't easily count the number of games I've changed in one way or another, but I've got a couple thousand hours playing controller in a game with no support whatsoever, so the control I have over my how games play seems a pretty big deal ;) Off-Steam, there was Ubisoft taking The Crew away from owners. How's your physical copy of that running for you? Oh, right, it doesn't run for anyone, at least aside from PC people working on modding in replacement servers.
I'm just saying, there's a lot more to it all than "game runs".