this post was submitted on 16 Jan 2025
158 points (91.6% liked)
Games
33221 readers
2502 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I’m enjoying the game but it suffers from that problem where the world feels so hollow, like a museum piece and all you can do is observe. It all looks great from a distance and I always want to go places I see far away but when you get there it’s just dead. Buildings you can’t go in, shops you can’t buy from, vendors you can’t talk to. You walk down these bustling side streets with loads of activity and all you can do I buy a taco from a vending machine.
This is my major issue with this game too. Some more possibilities for interacting with the world would go a long way.
I feel the same about several games I love, but really we are asking for additional years of development. I'm not sure anyone but massive successes like GTA can afford those dev cycles in the corpo returns economy.
I actually think this is somewhere that AI could help out, just cranking out loads of mundane little features to give a place depth. I’m looking forward to the possibility of games where you can walk around a whole building because it’s all being generated on the fly by AI.
Wasteland from Fallout 3 is much more of a character in a game than Night City.