this post was submitted on 14 Jan 2025
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Gaming

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[–] jacksilver 3 points 2 days ago (1 children)

Yeah, that's exactly how I see it too. The biggest challenge to me is even if you can do it, can you make it feel reasonable and consistent.

In games today you know that there are good/bad options in a given scenario. With LLMs anything you do could cause an impact to a faction.

The other big issue is you run into user input. How many players want to be typing or speaking full conversations? Maybe it works for some games, but you only really get the full "flexibility" if users are fully interacting. This could greatly limit the games where LLMs could make an impact.

You can start to monitor actions, and not dialouge, and process events/actions through an LLM, but not sure how much LLMs would make that easier versus just programming those interactions.

[–] [email protected] 2 points 2 days ago (1 children)

There's all sorts of problems and roadblocks.

Another big one is generation of inappropriate or sexual content. No publisher will dare to ship something when the next week there's going to be videos all over social media of their game characters saying and doing wildly inappropriate stuff (as hilarious as that would be for us as players!)

[–] jacksilver 1 points 2 days ago

Haha, that's a really good point.