this post was submitted on 08 Jan 2025
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I’m experimenting with a game and rather than deal with platform specific graphics I’m just targeting wasm and webgl and plan to embed my game in a browser runtime.
It feels less terrible than the mess that is linking platform specific logic and code.
Or use a real cross-platform UI toolkit.
Like what?
One of them.
Do you have suggestions?
Last time I looked at QT I didn’t like it
For what it’s worth, I’m not looking at electron but something like an embedded browser mode. I think qt has that
Qt is overkill if all you're using it for is to create a window you render into, something like SDL would be better.
That’s how I feel, and I was between SDL and just writing GL code myself.
The problem is I run Mac and OpenGL is at best neglected and is deprecated. If I use webgl and wasm I done have to worry about any of that, and they have sdl for wasm.
Edit: my game is going to be 2d and the UI isn’t going to be more complex than raylib. I’m just playing around but also building an idea I’ve had for years.
I even forgot how that one i liked years ago was named. But Wikipedia has a (likely slightly outdated) list. Just google "cross platform ui toolkit".
The vast majority of game engines already have seamless cross platform support. Nothing need be done beyond selecting your target when compiling. Use Vulkan instead of dx11/12 and good to go