this post was submitted on 31 Dec 2024
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    [–] [email protected] 13 points 5 days ago (3 children)

    Probably still the same today.

    Doesn't change the reality of production though when it comes to audio and video though. Final Cut started getting... Problematic in flow some years back, Adobe started to make moves before they, you know, did what Adobe does, and BlackMagic bought DaVinci about 15 years ago actually.

    At this point, the only places I know of that are using final cut or premiere in their workflow do so for legacy reasons. Many have shifted to resolve, which works quite beautifully on Linux. In the smaller shop realm for audio, reaper is king (which also works beautifully on Linux).

    The "need" for a Mac there is pure fabrication.

    For modeling, pros are probably using Houdini, though I'd say blender just behind that. Both of which - again, Linux.

    About the only thing I can think of where pros are consistently using something not Linux friendly in the creative world is photo editing (Photoshop of course).

    Now I will say that pretty much anything a pro shop will use will work on a Mac, and that is to me the main reason they are still at the top. Plus the weird Apple fanboy/elitism that developed around it.

    [–] atempuser23 6 points 5 days ago* (last edited 1 day ago)
    [–] SkunkWorkz 6 points 5 days ago* (last edited 5 days ago) (1 children)

    Houdini is mostly used for simulations and procedural modeling. For manual modeling Z-Brush and Maya are still king, especially at the big game studios. Blender is mostly used by indies and students. You couldn’t buy support until recent years so big studios have steered away from using Blender.

    There are some animation houses that use their own proprietary software on Linux. Like Pixar has Presto. Though Disney’s own studio uses Maya.

    [–] [email protected] 2 points 5 days ago

    Wasn't thinking in terms of gaming, but yeah that's true. Plus you'll see Rhino and the like especially with architectural renders, I'm painting with a broad brush here.

    [–] FlyingSquid 4 points 5 days ago (1 children)

    FWIW, Final Cut has gotten a lot better in the last few years. They have walked back pretty much everything from X at this point. I still have not switched back from Premiere and Resolve though. I don't trust them.

    But like it or not, Macs are industry standard and people expect you to use them. Them's the breaks.

    [–] [email protected] 5 points 5 days ago

    I still have not switched back from Premiere and Resolve though. I don't trust them.

    That is what a lot of folks are still saying (from my purely anecdotal experience).

    I don't think macs are going away FWIW, just saying that its not at all necessary for the overwhelming majority of workflows I've come across. Especially with so many internal corp studios being happy with a blackmagic body in their kit.