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Age of Empires designer believes RTS games need to finally evolve after decades of stagnation
(www.videogamer.com)
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Devs or more specifically the parasitic executives who want nothing that a money machine look no further than Factorio as a shining example of how to innovate a gaming experience and genre. It is as easy or difficult and as simple or complicated as the player wants it to be and it's not because difficultly settings. Your playstyle is the difficulty setting and it feels like there is ALWAYS something new to do, or a wildly different ways to do the same things. Also, their mod support and integration is unparalleled as far as any other game that comes to mind. No micro transactions, no ads, just an excellent game and experience. Sure, Factorio isn't for everyone but the way it has been build, supported and all of those other elements that make it what it is beyond the core factory building sim ARE FOR EVERYONE. These aspects can be applied to other RTS games in general and can make it feel like a brand new experience while still being exactly what draws players into a specific RTS game.
Mmhhmm, factorio team is top tier. Excited to see what they make next.