this post was submitted on 28 Dec 2024
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[–] dx1 12 points 3 days ago* (last edited 3 days ago) (1 children)

People still love cult movies and other classics from 100 to 50 years ago, with handcrafted or minimal budget special effects, no CGI. It's because it's an entire art form and it can't just be reduced solely to aesthetic appeal. That kind of approach is just a result of the commodification of art. You want to reduce a successful work of art to some quantifiable metric besides popularity/sales, so that you can create repeatable processes around producing it and selling it, and optimize them for cost, but art defies quantification. Even just basic "enjoyable gameplay" defies that.

[–] [email protected] -2 points 3 days ago (1 children)
[–] dx1 4 points 3 days ago (1 children)

That should have come across as critical of the commodification.

[–] FlyingSquid 1 points 3 days ago

It did. Not sure why they said that. And I agree with you 100%. In fact, the success of Minecraft and Roblox alone should show that sometimes paying attention to the graphics is not necessarily what a developer should be doing.

There is room for AAA games with mindblowing graphics, but there should also be room for AAA games where they focus on other features over worrying about how amazing the graphics are.