this post was submitted on 13 Dec 2024
387 points (96.4% liked)

Games

32906 readers
1283 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[โ€“] [email protected] 2 points 4 days ago (1 children)

Every game feels a bit broad. Even if just for the sake of development, I'm okay with story-focused games having pre-built characters. Especially if we're not actually meant to like or agree with the character we're playing as, such as Martin Walker in Spec-Ops: The Line.

[โ€“] [email protected] 0 points 3 days ago* (last edited 3 days ago)

Give me one good reason I shouldn't be able to have a customizable PC in Tetris.

Seriously: I think narratives in games should be based on player choice. To me, that's the difference between a game and a book or movie. To choose your own path instead of passively following one.

But clearly I am a minority here. Some of the biggest games are linear set-piece things with no choice in the narrative structure. Even open-world games tend to be linear narratively.

To use your example of Spec Ops: The Line: there is significant player choice that the main dude did not have to be a rigid character. They could have been as customizable as V from Cyberpunk 2077, and the effect would still land.