this post was submitted on 12 Dec 2024
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Stop Killing Games

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[EU] Stop Killing Games:

The grassroots movement to prevent game publishers from disabling older games with kill switches after official support ends.

Petition

SKG Website

Discord

Milestones:

(41.40%) Petition

7/7 Countries reached.

Statistics

Current: 2,650 signatures weekly

Target: 23,440 signatures weekly

Safe Target: 31,440 signatures weekly

Goals:

(48%) of the signatures will be reached at this rate.

175 days / 25 weeks / 6 months left.

Final Day: 31/7/2025.

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[–] [email protected] 66 points 2 months ago (2 children)

No “running the servers forever” is a bad faith argument against the initiative making it seem “unreasonable”

[–] [email protected] 39 points 2 months ago* (last edited 2 months ago) (3 children)

It's also subtly re-enforcing capital's position games need to operate on a centralised server model. I look back at many old multiplayer games where all I need to play with my friends is a local network. These days we get sold single player games that can't run under those conditions.

They aren't scared of being made to run servers forever. Quite the opposite, they are scared of us not needing them to.

[–] [email protected] 3 points 2 months ago

Doesn't even have to be local.

Still plenty of Enemy Territory servers going around. No need to set up a VPN or anything to play with your friends.

[–] Resonosity 2 points 2 months ago

Why else would you want to play their new games if they can't force restricted access on your old games.

For real though, I miss games that could sync up multiplayer over LAN.

[–] Xanis 11 points 2 months ago (1 children)

I mean, it could be interpreted as such. Easiest way to deal with this interpretation is by providing clear and concise explanations what precisely is being fought for. Not for those of us who are keeping an eye on things, for those who hear about it suddenly or purposefully use bad faith arguments.

Gotta communicate STRONGLY nowadays.

[–] eyeon 26 points 2 months ago (1 children)

i think the simplest explanation is this:

If your game requires a server component to be played, let players run the server. Ideally from day 1, but at least as part of shutting down your game.

it's really not hard, that's how multi-player games worked until lootboxes took off and replaced modding.