this post was submitted on 10 Dec 2024
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[–] [email protected] 1 points 3 hours ago* (last edited 2 hours ago)

The reprojected frame with the ball in the same spot is still more up to date than a generated frame using interpolation.

With reprojection, every other frame is showing where the ball actually is.

It essential displays the game-world at the framerate it is actually being generated, with as little latency as possible.

I vastly prefer this. Together with the reduced perceived input latency, this makes motion tracking FAR easier than with frame generation.

With current frame generation, every frame, is showing where the ball was, two or three frames ago. You never see where it is right now. Due to this, in fast paced action, hand-eye coordination is slower, more likely to overshoot, etc.

And further developed reprojection, absolutely could account for such things.