this post was submitted on 03 Dec 2024
42 points (93.8% liked)
Games
32842 readers
2501 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
You might like Overgrowth, it has a very physics-driven combat system.
The reason games don't do combat with physics is because they tend to be insanely janky and inconsistent. You wouldn't want to swing your sword and have it get caught in something then die.
Overgrowth looks... too goofy, I guess. But it seems like no dev caught the sweet spot between accuracy and fun?
I just remembered another good one: We who are about to die.
There's Half Sword, which has a demo and playtest on steam. It's all physics-based medieval combat. Your guy moves kinda like QWOP, and your arms can be controlled individually. You swing your arms with the mouse while holding a click, as it'll lock onto the nearest enemy when you do, and kinda like in Zomboid you want to hit them with the tip of your weapon using the most momentum possible in the swing.