this post was submitted on 01 Dec 2024
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Science Memes

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[–] Fandangalo 43 points 2 weeks ago (5 children)

In game design, it has to be stated whether it’s multiplicative or additive. Sometimes a logarithmic function is used as well, with increases in efficiency as 1 / ( 1 + bonus ). This allows you to always add more bonus, but there’s diminishing returns.

[–] affiliate 16 points 2 weeks ago (2 children)

i wish it was more common to also indicate the precedence of a percentage increase, so that it’s easier to know if i’m dealing with (x + y ) * z or x + (y * z). although that’s admittedly a lot harder to communicate.

[–] CrazyLikeGollum 6 points 2 weeks ago (1 children)

Just include a glossary of formulas for figuring out stats/chances/whatever in your game. With clearly labeled variables. Then throw a reference to that glossary in your tooltips/helpful popups.

[–] [email protected] 3 points 2 weeks ago

Wouldn't it be easier for everyone to instead not add such systems? After all, don't many go for the simple logic of bigger number is better instead of doing the math?

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