Pixel Dungeon
This community is a place to talk strategies, tell stories, or discuss anything related to Pixel Dungeon or its many versions.
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I am a longtime classic roguelike player (Nethack, DCSS) so the HJKL bindings are natural to me. In Pixel Dungeon terms that's:
You may have to change some other key bindings to accommodate this but from what I remember the keys were mostly unused in the default layout.
...but I must add that I didn't end up playing much in keyboard mode. The main thing missing for me is shift+direction based fast movement. This would let you keep moving in a direction until you encounter something interesting (or dangerous). Without this you end up having to hold down direction keys to cover distance and this is awkward and sometimes dangerous in roguelikes. Some kind of keyboard triggerable auto-explore would be nice too and if I remember right the pop-ups and menus were not particularly keyboard friendly either.
Very interesting, thank you, Maybe @[email protected] will add the shift+ direction based fast movement in 3.0.0?
I use vi-keys as well and agree with this.
I play DCSS a lot and miss autoexplore more than Shift move, but that wouldn't be enough to get me to play with keyboard in SHPD.
To add to this, the autorepeat causes a tiny bit of delay when moving (I think it registers a move on key release rather than press?), and there don't seem to be keyboard shortcuts within menus (at least for item interaction).
Touchscreen/Mouse works well enough and it feels novel since most roguelikes don't implement them.