this post was submitted on 24 Nov 2024
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[–] Blue_Morpho 57 points 1 month ago* (last edited 1 month ago) (38 children)

He's right. Everyone hated the idea of any always online DRM to play the disc you bought in a store. Steam backed off with options for a game to sometimes work offline and a pinky promise to free your games if Gaben died and the new owner decided you own nothing.

It's weird, people hate the current DRM system for games and love Steam. Yet it was Steam that pioneered it. If Steam failed, there's a chance we would still own games instead of them being tied to online DRM verification.

Steam is the benevolent dictator but that's not going to last forever.

[–] [email protected] 4 points 1 month ago (8 children)

It could last a very long time, though. It's a privately owned company, so if they keep it that way, there's no board to satisfy with big payouts and stock holders to appeas. There's a lot less bullshit to deal with when you're a private company.

Also, drm and online registering is way older than steam.

The best drm was back on floppy drives. You needed a piece of tape to cover the square hole so you could copy the game for your buddy. Lol.

[–] [email protected] 6 points 1 month ago (5 children)

There were some very elaborate copy-protection schemes. Like, "go to page 12 in the manual and enter the word at the bottom of the page". Of course, people could just share what the word was, so some games did stuff like having a fucking codewheel in the manual, instead. So you had to take the code the game gave you, turn the wheel to the correct spot, and then enter the result the wheel gave you.

[–] sep 1 points 1 month ago

Split the wheel and copied it on the school copier. ;) much easier the copying the whole manual that was sometimes needed

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