this post was submitted on 23 Nov 2024
17 points (64.4% liked)
Games
32670 readers
808 users here now
Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
Weekly Threads:
Rules:
-
Submissions have to be related to games
-
No bigotry or harassment, be civil
-
No excessive self-promotion
-
Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts
-
Mark Spoilers and NSFW
-
No linking to piracy
More information about the community rules can be found here.
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Vagrant Story.
That game is one of my saddest histories. As a bit to young to play it I bought it and found it immensely boring hust slogging through the dungeon at the start. Didn't understand the weapon system. Eventually after several tries I got into the city proper but couldn't handle that fist boss fight. Put it aside and never picked it back up again. Still have the game somewhere. No PSOne tho'
Similar story for me. I bounced off this game several times, going back to it repeatedly because (to this day) Matsuno's games are some of my all-time favorites. Then maybe 15 years after release, I realized I'd stopped just short of the crafting station which was such a strong hook for me I ended up with multiple spreadsheets!
Unfortunately, as I began to realize as I delved into the game, it had a lot in common with looter ARPGs, a genre that ages so rapidly. I probably would have loved the game back in 2000 but didn't give it enough of a chance back then. By the time I did, it was just too dated.
You need to carry one of each weapon type. Unlike most games you can't brute force through weapon resistances.